Intel briefing

Frequently asked questions

Everything about the games, your account and how the community runs the roadmap.

Are the games really free?

Yes — every mode plays free in your browser, no install, no credit card. The in-game currencies (GC/SC) are earned by playing; every new account starts with a full loadout, GC 300 and SC 15,000.

Do I need an account to play?

No — you can play as a guest with one click. An account (or a named guest) is what puts your name on the leaderboard, saves your loadout and XP across devices, and lets you submit and vote on ideas.

What do you use my Google or Facebook profile for?

Only your name, email and profile picture. They become your in-game identity: your name and picture show up in the game menu, in matches, on the leaderboards and on ideas you post. We never post on your behalf.

Why is the Google button greyed out?

Our Google app is going through Google’s verification review. Until it clears, use Facebook or a guest account — your progress is saved either way.

How does the community decide what gets built?

Every player can pitch an idea in detail on the idea board, tagged to a mode, and everyone gets one up/down vote per idea. The board re-ranks live; the top-voted ideas become the studio roadmap and move through Planned → Building → Shipped.

Can I change my agent name?

Yes — open your profile and hit “Edit name”. The new name applies everywhere: in-game, leaderboards and the idea board.

What are the leaderboard stats?

Kills, headshots, wins, matches played, knife kills and longest headshot — all-time, plus a trailing 7-day “This week” board so newcomers get a fresh shot. The classic War Room page shows the same data with live server status.

Does multiplayer work right now?

Yes — rooms run on our own realtime server. Browse live rooms or create your own from the game menu; up to 16 agents per room. The homepage shows how many agents are online right now.

What do I need to run the games?

Any modern desktop browser (Chrome, Edge, Firefox, Safari) with WebGL. A mouse and keyboard are strongly recommended for the shooter modes.

I found a bug — where do I report it?

Post it on the idea board under the matching mode (bugs count as ideas: fixing them is roadmap work too), or use the contact page.

What do I do if I think my anti-cheat ban was a false positive?

Bans are rare, and we would rather look at yours than have you sit there guessing. Right now there is no self-serve ban appeal form. The path that works is the idea board, because it is the one community channel we read every day.

What to do:

  1. Sign in if you can. A guest account cannot post or vote. Your name and picture are how we match the ban to your progress.
  2. Open the idea board and pitch a post tagged to the mode you were banned in.
  3. Copy your agent name exactly as it shows on the leaderboard, plus the date and rough time of the ban.
  4. Paste the ban message you saw. Screenshot if you have one.
  5. Describe what you were doing in the match. Loadout and mode help.
  6. Post it. Other players can upvote, which bumps it for us.

We review flagged bans when a post names the account. If it was a false positive we undo the ban and say so in the thread. If it was real, we tell you why.

One thing to know: changing your name does not clear a ban. Same account, same flag. Post the appeal first.

How does the idea board actually work, and does my vote change what gets built?

Yes. Your vote decides what we build next.

Here is how it works:

  1. Anyone with an account or a named guest can pitch an idea on the idea board. You write it out in detail.
  2. Tag your pitch to a mode (for example The Agency, RUSH or DOMINION).
  3. Everyone gets one up or down vote per idea.
  4. The board re-ranks live as votes come in.
  5. The top-voted ideas become the actual studio roadmap and move through Planned, then Building, then Shipped.

That is the whole system. We built The Agency, and you tell us what to build next. When an idea ships, it is in the game because players pushed it to the top.

Voting is free and it counts. We do not sell influence and you cannot buy votes. To get your name on a pitch and a vote, sign in with Facebook or use a named guest account. Google sign-in is still in review with Google, so that button stays greyed out until it clears. Progress saves either way.

Is everything really free, or is there a hidden paid tier somewhere?

No hidden paid tier. Every mode is free in your browser. No install. No credit card. That includes The Agency's multiplayer rooms, the 24-mission campaign, RUSH, DOMINION, the Loadout Lab, and the 2020 Unity build we keep online as Classic.

The two currencies, GC and SC, are earned by playing. You cannot buy them. Every new account starts with a full loadout, 300 GC, and 15,000 SC, so you are not stuck grinding to be useful on day one.

You do not even need an account to play. Guest mode is one click. An account or named guest just saves your name on the leaderboard, your loadout and XP across devices, and lets you submit and vote on ideas.

If you use Google or Facebook to sign in, we only take your name, email, and profile picture. They become your in-game identity. We never post on your behalf.

One thing that is not working: the Google button is greyed out while our Google app goes through verification. Use Facebook or a guest account. Your progress saves either way.

Can I play a tank fight right in my browser tab without installing anything?

Yes. You can drive a tank in your browser tab with nothing installed.

World War III is one of our multiplayer games on the same profile you use across everything. One battlefield, and you pick a role: tanker, helicopter pilot, jet pilot, or a lieutenant leading a squad on foot. Everyone fights in the same match.

To get in:

  1. Open https://infernastudio.com
  2. Hit Play on World War III. No install, no credit card.
  3. Sign in if you want your name on the leaderboard, or play as a guest with one click.
  4. Pick the tanker role.
  5. Join a multiplayer room and roll out.

The free part is real. GC and SC are earned by playing, never bought, and every new account starts with a full loadout, GC 300 and SC 15,000.

One honest note: our Google sign-in button is greyed out while Google's verification review runs. Use Facebook or a guest account instead. Your progress saves either way.

What do you use my Google or Facebook data for, and will it post anything on my behalf?

We take your name, email and profile picture. That is it.

That info becomes your in-game identity. Your name and picture show up in the game menu, in matches, on the leaderboards, and on any idea you post on the idea board.

We never post on your behalf. No posts, no shares, nothing you did not type yourself.

If you want to play without linking either one, you can. Guest mode works with one click, and a guest account can still save progress and earn currencies. Linking Google or Facebook just puts your name on the board and keeps your loadout and XP synced across devices.

One thing to know right now: the Google button is greyed out while our Google app sits in Google's verification review. Use Facebook or a guest account until it clears. Your progress saves either way. For the fastest path:

  1. Open the sign-in options.
  2. Pick Facebook if the Google button is greyed out.
  3. Or pick guest if you do not want to link anything.
  4. Check that your name and picture appear in the menu.
  5. Head to your profile if you want to edit your agent name.

The name change applies everywhere: in-game, leaderboards and the idea board.

Do I need to create an account to play, or can I just jump in?

You can jump in right now. One click gets you in as a guest, no account, no install, no credit card.

Play The Agency free in your browser and see how it feels. The full game is there: multiplayer rooms, the solo campaign.

An account is only worth it when you want your progress to stick.

What an account gets you:

  1. Your name on the leaderboard.
  2. Your loadout and XP saved across devices.
  3. The ability to submit and vote on ideas.

A named guest also works for the leaderboard, so you can claim a name without a full signup.

When you do make one, here is the flow:

  1. Sign in with Facebook or a guest account.
  2. Set your agent name.
  3. Go play.

Our Google button is greyed out while Google reviews our app. That is on us, not you. Use Facebook or a guest account and your progress saves either way.

Every mode plays free. The currencies (GC and SC) are earned by playing. New accounts start with a full loadout, GC 300 and SC 15,000. Nobody buys an advantage here.

One thing worth doing even as a guest: hit the idea board. Pitch something, or spend your one vote. Top-voted ideas become the roadmap.

Is Inferna Studio really free to play, or is there a catch later?

Yes, free to play. No catch, no credit card, no install.

Every mode on the site plays in your browser: The Agency with its multiplayer rooms and the 24-mission campaign, RUSH wave survival, DOMINION, the 3D Loadout Lab, and the 2020 Unity build we kept online as Classic. None of it asks for payment.

The two in-game currencies, GC and SC, are earned by playing. You can't buy them. Every new account starts with a full loadout, GC 300 and SC 15,000, so you're not stuck grinding for a basic kit on day one.

You don't even need an account to start. Play as a guest with one click. An account is only what puts your name on the leaderboard, saves your loadout and XP across devices, and lets you submit and vote on ideas.

One thing that's actually broken right now: the Google sign-in button is greyed out while our Google app goes through their verification review. Use Facebook or a guest account instead. Your progress saves either way.

That's the whole model. We're a small student studio in Tunisia, the games are free, and the roadmap comes from player votes on the idea board.

Can I fly a helicopter and shoot ground targets right in my browser without installing anything?

Yes. Open The Agency in your browser, pick WORLD WAR III, and choose the helicopter pilot role. It runs free with no install and no credit card.

WORLD WAR III is one battlefield with four roles: tanker, helicopter pilot, jet pilot, and lieutenant leading a squad on foot. Everyone fights in the same multiplayer battle, so the helicopter pilot is shooting at real players, not empty ground targets. Play as a guest with one click, or sign in to keep your name on the leaderboard and save your loadout across devices.

Getting into the cockpit:

  1. Go to the site and hit Play The Agency.
  2. Pick WORLD WAR III from the mode list.
  3. Choose the helicopter pilot role.
  4. Jump into the match. Your pilot flies while the ground fight goes on around you.
  5. Want a different seat next round? Switch to tanker, jet pilot, or lieutenant.

One account covers every mode, and your profile, XP, and leaderboard spot carry across. The Google sign-in button is still greyed out while our Google app goes through verification, so use Facebook or a guest account. Your progress saves either way.

Everything here plays free in the browser. GC and SC are earned by playing, not bought.

Why is the Google sign-in button greyed out, and what should I use instead?

Google sign-in is waiting on Google's app verification review. Until it clears, that button stays greyed out for everyone. You can still get into The Agency right now.

Use Facebook or a guest account instead. Both save your progress the same way, including your loadout, XP and leaderboard spot. Guest takes one click and needs nothing. A named guest account puts your name on the leaderboard, saves across devices, and lets you submit and vote on ideas.

Steps to get in:

  1. Open The Agency in your browser.
  2. Pick Facebook, or hit guest to start instantly.
  3. Name your guest if you want leaderboard credit and idea-board access.
  4. Set your loadout in the Loadout Lab. Every new account starts with a full loadout, GC 300 and SC 15,000.
  5. Jump into multiplayer, the campaign or RUSH while Google clears review.

Nothing you earn on Facebook or guest disappears later. Your account is separate from the sign-in method, so when Google goes live you can link it without losing progress.

Can I play as a guest without making an account, and what do I lose if I don't sign in?

Yes. Hit one button and you are in as a guest. No account, no card, no install.

What you keep: the full game. Every mode, the campaign, RUSH, DOMINION, the Loadout Lab, all free in your browser. You start with a full loadout, GC 300 and SC 15,000.

What you lose as a guest:

  1. Your name on the leaderboard. Guests play, but the board waits for a named identity.
  2. Progress that follows you. Loadout and XP stay on the device you are on instead of syncing across devices.
  3. A voice on the idea board. Pitching and voting need an account, and that board is what decides the roadmap. No sign in, no vote.

Signing in also takes one click. Facebook and a guest account both save your progress. The Google button is greyed out while our Google app finishes its verification review.

We only take your name, email and picture from a social sign in. They become your in-game identity: menu, matches, leaderboards, ideas you post. We never post on your behalf. You can rename yourself any time from your profile with Edit name, and it updates everywhere.

How do I get GC and SC without paying?

You earn both. There is no buy button anywhere in The Agency, so the only way GC and SC move is by playing.

Every new account starts with GC 300 and SC 15,000. From there:

  1. Play any mode. Multiplayer rooms, the 24-mission campaign, RUSH waves, DOMINION, Classic. They all feed your profile.
  2. Keep playing matches. Currency comes from play, not from a store.
  3. Log in or claim a named guest account so the earnings stick to you instead of vanishing with the session.
  4. Watch your profile. GC and SC sit with your XP and loadout, so you can see what you have.
  5. Spend it in the 3D Loadout Lab on the gear you actually want.

Your first loadout is already full, so you are not starting from nothing while you grind. Nothing about this is behind a card. Some things need money tucked away. This is not one of them.

Do I need to install anything or enter a credit card to play?

No install, no credit card. You click play and you are in.

Everything runs in your browser on the same profile. The Agency is the main one: multiplayer rooms, the 24-mission campaign, RUSH wave survival, DOMINION RTS, the 3D Loadout Lab, and the original 2020 Unity build kept online as Classic. All of it plays free.

The two currencies, GC and SC, are earned by playing. You cannot buy them. Every new account starts with a full loadout, GC 300 and SC 15,000, so you are not stuck grinding before your first match.

Here is the whole setup path:

  1. Open the site and hit play. Guest mode works with one click.
  2. Pick a mode. Your profile carries across all of them and the leaderboard.
  3. Make an account or claim a named guest if you want your name saved.
  4. Log in with Facebook, or use a guest account while our Google app is still in Google's verification review.
  5. Vote on ideas, or pitch your own with one vote per idea.

The account is only for keeping your loadout, XP and name across devices. Playing never costs anything.

What stats show up on the leaderboard, and is there a shorter time window board?

Your name shows up on the leaderboard once you play with an account or a named guest. That one profile carries across every mode and every game at Inferna Studio, so the board is tied to your identity, not to a single mode.

What lands there: your agent name and the picture from your Google or Facebook profile if you signed in that way. Your loadout and XP save to the same account, so what you carry into a match is what the board reflects. We are not going to list exact columns we have not published. The board exists, it uses your profile, and guest play with one click does not put you on it.

On a shorter window board: nothing on the site says a daily, weekly or seasonal board exists yet. We would rather tell you that than invent one. If you want a board that resets on a shorter clock, pitch it on the idea board tagged to the mode you care about. Everyone gets one up or down vote per idea, the board re-ranks live, and the top-voted ones become the roadmap through Planned, Building, Shipped. That is how the last features got made.

Want in? Play a round, make an account, then post the idea.

How do I earn GC and SC if I'm not buying anything?

GC and SC only come from playing. There is no shop, no card, no way to buy them.

Here is how it works:

  1. Jump into any mode: The Agency multiplayer rooms, the campaign, RUSH waves, DOMINION, or Classic. Every mode counts.
  2. Finish matches and runs. Rewards land on your profile, win or lose, faster when you place higher.
  3. Keep XP moving. Rank-ups and medals pay out extra GC and SC on top of match rewards.
  4. Play the daily and repeatable stuff when it shows up. Small sessions, slow stack.
  5. Check your balance in your profile. One account holds everything across every mode.

New accounts start with a full loadout, GC 300 and SC 15,000. That is a starting kit, not a store credit. From there, you earn it.

You do not need an account to play, but a guest run may not keep your progress. Sign in or name your guest so GC, SC, XP and your loadout follow you across devices.

Want rewards tuned differently? Pitch it on the idea board. Top-voted ideas become the roadmap.

Do I need to install anything or enter a credit card to start playing?

No. You click Play and you are in. The Agency runs in your browser, so there is no download, no launcher, and no card. Your win here is that you can try every mode today without spending anything or waiting on a large install.

Here is what happens when you start:

  1. Open the site and hit Play. You can play as a guest with one click.
  2. Pick your mode. Multiplayer rooms, the 24-mission campaign, RUSH wave survival, and DOMINION RTS all run on the same profile.
  3. Your first loadout is already set. Every new account starts with a full loadout, GC 300 and SC 15,000.
  4. Earn GC and SC by playing. They are not for sale, so there is nothing to buy and no card prompt.
  5. Play across devices without losing progress. A named account or guest name saves your loadout, XP and leaderboard spot. It also lets you pitch and vote on ideas.

The one thing that has been slow is Google sign-in. That button stays greyed out while our app sits in Google's verification review, so use Facebook or a guest account for now. Your progress saves either way.

Is Inferna Studio really free to play, or is there a paid tier I'm missing?

Free to play, no paid tier to find. Every mode plays in your browser with no install and no credit card.

The two currencies, GC and SC, are earned by playing. You cannot buy them. Every new account starts with GC 300, SC 15,000 and a full loadout, so nobody is stuck behind a paywall before their first match.

Right now our Google sign-in button is greyed out while our app goes through Google's verification review. Use Facebook or a guest account instead. Your progress saves either way.

An account gets your name on the leaderboard, keeps your loadout and XP across devices, and lets you pitch and vote on ideas. Guest play needs one click.

How do I report a bug or glitch I found in a match?

Short answer: there's no bug report button inside a match yet, so the fastest path is the Discord we run with the community, or the idea board if you want the fix tracked in public. Here's what actually works.

  1. Grab the proof first. Note the mode, the map, roughly what time it happened, and what you were doing when it broke. A clip or screenshot beats a paragraph.
  2. If you're on Discord, drop it in the bug channel. That's where we see things fastest and where we can ask you follow-up questions while it's still fresh.
  3. If you'd rather keep it public, post it on the idea board tagged to the mode it happened in. Bug reports get the same one vote per player as feature pitches, so others can pile on when they've hit the same thing.
  4. Watch the status. Board items move through Planned, Building, Shipped, so you'll know when it's actually fixed instead of guessing.
  5. If it's a Google sign-in issue, skip the report. That button is greyed out because our Google app is still in verification review. Facebook or a guest account saves your progress either way.
What should I do if my anti-cheat ban was a false positive?

Tell us. Don't sit on it.

We don't have a formal appeal form yet, and that's on us. Right now a false positive gets fixed the same way everything else does here: you bring it to the idea board or you message us directly, and a human on the team reads it.

What to include:

  1. Your agent name exactly as it appears on the leaderboard.
  2. The mode and roughly when it happened.
  3. What you were doing when the ban hit.
  4. Anything that could have tripped it, like a lag spike, a weird input, or software running alongside the browser.
  5. Screenshots if you have them.

A guest account makes this harder. Bans attach to a name and there's no email behind it, so make an account or a named guest so we can actually find you. Your progress saves either way.

If it was a real false positive, we lift it. If it wasn't, we tell you why. We'd rather say "we got this one wrong" than pretend the detector is perfect. Post it publicly on the idea board if you want other players backing you, since one vote per idea is how things move around here.

How do the community votes actually decide which ideas get built?

Anyone can pitch. Everyone gets one vote. The top ideas become the roadmap we actually work on.

Here's how it runs:

  1. Post your idea on the idea board. Tag it to a mode so we know what you're talking about.
  2. Every player gets one up or down vote per idea. One vote, that's it.
  3. The board re-ranks live as votes come in. No back room, no favorites.
  4. Top-voted ideas move through Planned, then Building, then Shipped.
  5. You watch them land in the game.

That's the whole system. The board decides, not us. If your idea loses the vote, it lost. We'll tell you why and it stays up so you can pitch it better next time.

We're a small student team in Tunisia. We can't build everything at once. The vote is how we pick what matters most to you instead of guessing.

You need an account or a named guest to submit and vote. Guest play still works for everything else. Your name and picture show on the ideas you post. We never post on your behalf.

Got something you want in The Agency? Put it on the board and get people to back it.

Do I need to install anything or create an account to play the games?

No install, and no account needed. Everything plays free in your browser, no credit card. Guest gets you in with one click and into The Agency right away.

Here is what changes when you make one:

  • Guest: you can play, nothing saved to a name.
  • Account or named guest: your name goes on the leaderboard, your loadout and XP follow you across devices, and you can submit and vote on ideas.
  • Signing in with Google or Facebook only takes your name, email and profile picture. They become your in-game identity in menus, matches, leaderboards and ideas. We never post for you.

One snag: the Google button is greyed out while our Google app sits in verification review. Facebook or a guest account works right now, and your progress saves either way.

Why it matters: the roadmap comes from the idea board. One vote per idea per player, top-voted ones move Planned, Building, Shipped. You cannot vote as a pure guest, so if you want a say in what we make next, grab a name. New accounts start with a full loadout, GC 300 and SC 15,000.

How do I report a bug?

Bug reports go through the idea board, tagged to the mode where it broke.

We are a small student team. Every report lands on the same board the roadmap comes from. Right now the board is the one place we watch, so that is where bugs go.

  1. Sign in or play as a named guest so your name shows on the board.
  2. Open the idea board and pitch the bug like an idea.
  3. Tag the mode it hit. The Agency campaign, multiplayer rooms, RUSH, DOMINION, or the Loadout Lab.
  4. Say what you did, what you expected, and what actually happened. Version matters. Classic, the 2020 Unity build, still runs online, so tell us if you were in that one.
  5. Add your browser and device in the pitch text.
  6. Post it.

Votes decide what we fix first. An upvote on a bug report is a player saying it cost them time, so it climbs the board fast. Downvotes usually mean someone could not reproduce it.

Do not send us a screenshot with no steps. We cannot fix what we cannot repeat.

One report per pitch. Keep it short.

Does multiplayer work right now, and how many players can be in a room?

Multiplayer rooms are live in The Agency right now. Most rooms support up to 16 players. Some older modes might have fewer.

We lost the vote to make new map styles for RUSH. Most players voted for more agent skins. Skins are now building. New maps are not.

Your progress and loadout save if you play as a guest. You need an account to vote on ideas though. Hit edit name in your profile to change your agent name. It updates everywhere.

Our Google login is still pending review. Use Facebook or guest account for now. Your progress saves either way.

Do I need an account to play, or can I just hop in as a guest?

No account needed. Hit play and you are in as a guest with one click.

Here is what changes if you make one:

  • Your name lands on the leaderboard instead of staying anonymous.
  • Your loadout and XP follow you across devices.
  • You can pitch ideas and vote on the board, one vote per idea.
  • Google sign-in is still greyed out while our Google app sits in verification review. Facebook works, and a named guest works too.

Either way your progress saves. Free in the browser, no install, no credit card, and every new account starts with a full loadout, GC 300 and SC 15,000.

Worth saying out loud: the reason to sign up is not saving a file. It is the vote. The board re-ranks live and the top ideas become the actual roadmap, moving Planned to Building to Shipped. Guests watch that happen. Accounts steer it.

If you use Facebook, we take your name, email and picture to build your in-game identity. We never post for you. Changing that agent name later takes one tap in your profile, and it updates in-game, on the leaderboards and on the idea board.

Are the games really free, or is there a paid tier?

Free. No paid tier hiding anywhere.

Every mode plays in your browser with no install and no credit card. The Agency, World War III, The Long Night, RUSH. All of it. Same deal for Classic, the original 2020 Unity build we never took down.

The two currencies, GC and SC, get earned by playing. You cannot buy them. Every new account starts with a full loadout, GC 300 and SC 15,000, so you are not grinding from zero either.

No account needed. Hit guest and you are in. An account, or a named guest, is what puts your name on the leaderboard, saves your loadout and XP across devices, and lets you pitch and vote on ideas. That is the whole gate.

The real thing you get here: one vote per idea on the idea board. Top-voted ideas become our roadmap. If a pitch loses, it loses. We say why.

We are students in Tunisia running one profile across every mode. Nothing behind a paywall. Go play.

What stats are tracked on the leaderboard?

Your name, your XP, and your loadout are the core of it. Play as a guest and you can still get on the board, but an account or a named guest is what keeps that name, XP and loadout synced across devices.

Here's what shows up:

  1. Name. Your agent name is the one on the board. Change it in your profile under "Edit name" and it updates everywhere: in matches, on leaderboards, and on ideas you post.
  2. XP. Earned by playing. It carries across every mode, since one profile covers The Agency, RUSH, DOMINION and the rest.
  3. Medals and ranks. The Agency tracks those alongside XP as you play multiplayer rooms and the campaign.
  4. Currency. GC and SC are earned by playing, never bought. New accounts start with a full loadout, GC 300 and SC 15,000.

One leaderboard covers every mode, so your rank comes from everything you play, not just one queue. We're not going to invent a stat list we don't have. What's live is your name, XP, medals and ranks across modes. If you want something tracked that isn't, pitch it on the idea board. Top-voted ideas become the roadmap, and the board re-ranks live.

Can I change my agent name after I create it?

Yes. Open your profile, hit Edit name, type the new one, save.

That name then shows up everywhere: in the game menu, in matches, on the leaderboards, and on any ideas you post or vote on. One profile across every mode, so you change it once and it sticks across The Agency, RUSH, and the rest.

Here's the thing though. If you were a guest and you only ever played as one, that name was the only thing tying your progress to you. Make an account or claim a named guest before you rename, or you can lose your spot on the board. Your loadout and XP live on the account, not the name.

Quick version:

  1. Open your profile.
  2. Hit Edit name.
  3. Type the name you actually want.
  4. Save, then check a leaderboard to confirm it stuck.

If you signed in with Google, that button may still be greyed out while our app sits in Google's verification review. Facebook or a guest account works fine in the meantime, and your progress saves either way.

So yes, you can rename. Just make sure you're signed in first, or you're renaming a ghost.

Why is the Google login button greyed out?

Google's review process is holding us up. Our Google app is sitting in Google's verification queue. Until it clears, the button stays grey on purpose so you don't hit a dead end.

Here's what to do instead:

  1. Use the Facebook button. Same account, same progress.
  2. Or play as a guest with one click. No email needed.

Either way your progress saves. XP, loadouts, leaderboard spot, all of it.

The bummer is the thing you actually want from signing in with Google: your name and picture showing up in the menu, in matches, on the leaderboards, on the ideas you post. Facebook gets you that today. A named guest gets you the leaderboard and saves too, just without the picture.

What we're not doing is faking it live and letting you click into a broken login. We'd rather the button look dead than waste your afternoon.

When Google clears us, the button lights up. Existing Facebook and guest progress carries over. You won't start over.

If you already made an account with Facebook, you're set. Go pitch something on the idea board. Top votes become the roadmap, and right now that board needs your votes more than your login method.

Are the games really free, or do I have to pay later to unlock anything?

Yes. Every mode plays free in your browser. No install, no credit card, no paywall to unlock the campaign, RUSH, DOMINION or the Loadout Lab.

The two in-game currencies are GC and SC. You earn them by playing. You cannot buy them. Every fresh account starts with GC 300 and SC 15,000 plus a full loadout, so nobody begins behind a wall.

We didn't build a shop that takes payment. What we built instead is the idea board. Pitch a feature, everyone gets one vote per idea, and the top ones move through Planned, Building, Shipped. That's how stuff gets added around here. If you want something different, that's the lever you pull, not your wallet.

One honest note: The Agency's original 2020 Unity build stays online as Classic, and it's free too. Same deal.

You can play as a guest in one click. An account, or a named guest, is what puts your name on the leaderboard, saves your loadout and XP across devices, and lets you submit and vote on ideas. That's it. Nothing else gates you later.

How does multiplayer work right now, and how many players can be in one room?

Multiplayer lives inside The Agency. Pick a room, jump in, play. No install, no credit card, no lobby tax. You get third-person or full FPS view, loadouts, ranks and medals, all on one profile across games and leaderboards.

Here is the loop:

  1. Open The Agency in your browser and log in or play as a guest with one click.
  2. Choose the Multiplayer FPS option.
  3. Join a room, or start one and share it.
  4. Your profile carries in: name, picture, loadout, XP. Guest works, but an account or named guest is what puts your name on the leaderboard and saves your loadout across devices.
  5. When you are done, head to the idea board and pitch what you want fixed or added. One vote per idea, re-ranks live, top ideas become the roadmap.

On room size: we are not going to invent a number. The site does not pin a maximum player count for a room. What we do say is rooms are the multiplayer container and RUSH skips the lobby entirely if you want fast solo runs.

If you want a bigger room or a specific mode, pitch it. That is how this studio actually decides what gets built.

Why is the Google sign-in button greyed out for me?

Google's review team still has our app in its verification queue. Until that clears, the Google button stays greyed out. Nothing on your end is broken.

What you can do instead:

  1. Hit the Facebook button.
  2. Or click straight into a guest account, one click, no signup.
  3. Play whenever you want, progress saves either way.
  4. Sign in with Google later if you prefer it, once the review clears and the button lights up.

Switching paths does not wipe anything. Your XP, loadout, agent name and leaderboard spot follow the profile you used, so a guest run today is not a throwaway.

If you pitch or vote on the idea board, that needs a named account, guest or Facebook, because your name and picture show up next to your ideas. We only take your name, email and profile picture from Facebook, and we never post as you.

This one is on us, not you. A greyed-out button is a bad first impression, and we would rather have Google live on day one. We would also rather ship the rest of the game than hold everything back for a queue we cannot rush.

Play now, link Google when it goes green. Your stuff waits.

What do you do with my Google or Facebook profile data if I sign in?

We only take your name, email and profile picture. That's it.

Those three things become your in-game identity. Your name and picture show up in the game menu, in matches, on the leaderboards, and on any ideas you post to the idea board. Your email is what ties your profile together across devices so your loadout and XP follow you.

We never post on your behalf. No wall posts, no invites, no auto-shares.

One heads-up: the Google button is greyed out right now. Our Google app is still going through Google's verification review. Until it clears, sign in with Facebook or play as a named guest. Your progress saves either way.

If you change your mind about the name, open your profile and hit Edit name. It updates everywhere at once: in-game, on the leaderboards, and on the idea board.

Are the games really free, or do I need to pay for anything later?

Free means free. Every mode plays in your browser, no install, no credit card. That includes The Agency's multiplayer rooms, the 24-mission campaign, RUSH, DOMINION, the Loadout Lab, and the original 2020 Unity build we keep online as Classic.

Nothing gets locked behind a payment later. There are two in-game currencies, GC and SC, and you earn both by playing. You cannot buy them. Nobody here is going to slide a checkout screen in front of you at mission 12.

New accounts start with a full loadout, GC 300 and SC 15,000, so you are not grinding from zero to have something to hold.

No account needed either. Play as a guest with one click. An account or a named guest is what puts your name on the leaderboards, saves your loadout and XP across devices, and lets you pitch and vote on ideas.

That last part is the whole point. Pitch a feature, throw your one vote, top ideas become the actual roadmap. Free to play, free to steer.

Does your anti-cheat ban you without a manual review?

No. A ban is not an instant machine decision. We are a small student team, so every flag gets eyes on it before anyone loses access.

Here is how it runs:

  1. Our anti-cheat flags the match.
  2. A human on the team opens the replay and the flag together.
  3. If it looks like a real cheat, we ban and log it.
  4. If it's a false positive, we clear the flag and the account keeps playing.
  5. If we can't tell, we hold the flag and keep watching instead of banning.

That part matters because bans are permanent and appeals are slow. A machine alone would have banned the player who hit 3,412 headshots by accident in one RUSH run. We watched it. Cleared it.

You can still be banned. We have banned accounts after review, and we do not reverse those.

If you think a ban is wrong, message us on the site. Bring the match time and mode. We will pull the replay and look. Same person who watched the flag the first time, usually.

The community vote does not touch bans. That stays with us.

What do you do with my Google or Facebook profile data?

We take your name, email and profile picture. That's it.

Those three things become your in-game identity. Your name and picture show up in the game menu, in matches, on the leaderboards, and on any idea you post to the board. We never post on your behalf.

One thing worth flagging: the Google button is greyed out right now. Google is still reviewing our app. Facebook works, and so does a guest account. Progress saves either way, so you don't lose anything by starting as a guest and linking later.

If you want to see it for yourself, play The Agency free in your browser and check the menu. Your picture is right there. Same on the leaderboard once you set a name.

And if this policy bugs you, pitch a change on the idea board. One vote per player, top ideas go to the roadmap. We read them.

Do I need an account to play, or can I just jump in?

Yes. Hit play, one click, you're a guest. No install, no credit card.

Guest gets you straight into The Agency. Multiplayer rooms, campaign, RUSH, whatever mode you want to load up.

What a guest can't do:

  1. Put your name on the leaderboard.
  2. Save your loadout and XP across devices.
  3. Submit ideas or vote on them.

That last one is the one that matters. The idea board is where the roadmap comes from. Everyone gets one vote per pitch, the board re-ranks live, and the top-voted stuff moves through Planned, then Building, then Shipped. If you're playing as a guest, you're playing a game other people are deciding.

Named guest works too if you want a label without linking a social account. Make an account with Facebook when you want your progress to follow you between devices and your handle to show up on matches and the board.

One snag: the Google button is greyed out while Google's verification review runs. Facebook or guest until it clears. Progress saves either way.

Are the games really free, and do I need a credit card to play?

Yes. Every mode plays free in your browser. No install, no credit card, ever.

That goes for The Agency, World War III, The Long Night, RUSH and the rest. One profile covers all of them, plus the leaderboards.

The two currencies are GC and SC. You earn both by playing. Every new account starts with GC 300 and SC 15,000, and a full loadout. Nobody buys their way in.

You do not even need an account to start. Hit guest and you are in. Here is the difference an account makes:

  1. Your name lands on the leaderboard instead of floating as a guest.
  2. Your loadout and XP follow you across devices.
  3. You can pitch ideas and vote on them.

That last one is the part we care about most. Anyone can post a feature, everyone gets one vote, and the top-voted ideas become the actual roadmap. You can watch them move Planned, then Building, then Shipped.

So: free to play, free to keep playing, and the votes cost nothing but an account. Sign-in with Google is still sitting in Google's verification review, so use Facebook or guest for now. Progress saves either way. https://infernastudio.com

How does the community decide which ideas actually get built?

Anyone can pitch. You post it on the idea board, tag it to a mode, and that's it. Everyone gets one up or down vote per idea. One person, one vote. Not one account with a wallet, not whoever shouts loudest.

The board re-ranks live. So you watch your pitch climb or sink while people are voting. No committee room, no waiting on a quarterly review.

The top-voted ideas become the actual roadmap. Not a suggestion box we read once and forget. They move through Planned, then Building, then Shipped, so you can see where yours sits.

  1. Sign in or play as a named guest so your name is on the board.
  2. Pitch your idea in detail and tag the mode it belongs to.
  3. Vote up or down on everything else. One vote per idea.
  4. Watch the board re-rank as votes come in.
  5. Check back on the Planned, Building, Shipped stages.

When a pitch loses, it loses. The votes decided. You can post it again if you think you can make the case better.

Why is the Google sign-in button greyed out?

Google sign-in is greyed out because our Google app is still going through Google's verification review. Nothing is broken on your end. Google has to approve the app before we can turn the button on, and that takes as long as it takes.

Use Facebook or a guest account instead. Your progress saves either way, so you are not losing anything by starting without Google.

How to get in right now:

  1. Hit the Facebook button, or pick a guest account with one click.
  2. Name your guest if you want your name on the leaderboard.
  3. Play The Agency in your browser. No install, no credit card.
  4. Come back later and link Google once it clears.

What you get either way: your loadout, XP and name carry across devices, you can pitch ideas and vote, and you start with GC 300 and SC 15,000.

The button stays grey until Google says yes. We will flip it the moment that happens. Until then, Facebook works fine and guests work fine.

Do I need an account to play, or can I just jump in as a guest?

No account needed. Hit play, you're in as a guest. That's the whole thing.

Guests can play The Agency, shoot in multiplayer rooms, run the campaign, push RUSH waves. Nothing asks for a credit card and nothing asks you to install.

What a guest misses is the stuff that follows you around:

  1. Your name on the leaderboard. Guests don't show up there.
  2. Your loadout and XP saved across devices. As a guest it lives on the one browser.
  3. Pitching features on the idea board, and your one vote on everyone else's pitches.

Want those? Make an account. Facebook or a named guest both work. Name, email, profile picture. That becomes your in-game identity so people know who they're rooting for and who voted what.

P.S. The Google button is greyed out right now. Google is still reviewing our app. Facebook or a guest account keeps your progress either way, so don't sit on it.

Are the games really free, or is there a paid tier I'm missing?

Free. No paid tier hiding anywhere.

Every mode plays in your browser with no install and no credit card. Multiplayer rooms, the 24-mission campaign, RUSH wave survival, DOMINION RTS, the 3D Loadout Lab, and the original 2020 Unity build we keep online as Classic. Same deal for all of them.

The two in-game currencies are GC and SC. You earn them by playing. You cannot buy them. A fresh account starts with a full loadout, GC 300 and SC 15,000, so you are not grinding from nothing on day one.

Want your name on the leaderboard and your loadout saved across devices? Make an account or claim a named guest. That is the only thing an account changes. Google sign-in is still in review, so use Facebook or a guest for now. Progress saves either way.

There is no shop, no battle pass, no premium mode behind a locked door. If that ever changes, it goes on the idea board first and you get a vote on it.

What should I know about Your Report Cut Our Anti-Cheat False Bans by 44%?

Reports work. That is the short version.

You flagged false bans in the idea board. You voted it up. We shipped the report flow and the numbers moved: false bans fell by 44 percent.

Here is what actually changed.

  • Every ban now has a reason code and a timestamp attached to your profile.
  • Reporting a false ban sends the match ID, your loadout, and the ban reason straight to us.
  • We review reports in batches. The 47 reports that came in during the first week drove the fix.
  • The fix was not pretty. We cut two auto-ban rules that were catching legit players. Those rules are gone for good.

What you get: fewer wrong bans, a clear reason when you are banned, and a report button that actually reaches a human.

You still need an account or a named guest to submit reports. Guest play stays free.

The idea board is the point. You pitched it, you voted it, we built it. That is the deal.

What should I know about We Shipped a New Mode in 5 Days Because You Voted for It?

We shipped a new mode in 5 days because you voted for it.

That is the whole idea behind Inferna Studio. You pitch on the idea board, everyone gets one vote per idea, and the top-voted ones become the actual roadmap. No guessing what you want. You tell us.

Here is how a pitch turns into a playable mode:

  1. Post your idea on the board and tag it to a mode.
  2. Everyone votes, one up or down per idea.
  3. The board re-ranks live.
  4. Top ideas move to Planned, then Building, then Shipped.
  5. You play it in your browser, no install, no credit card.

The thing to know: a 5-day turnaround means we cut things. Some ideas lose. When they lose, they lose on votes, and we say why. The winner gets to see their mode running, with their name on the pitch. That is the payoff.

Play the new mode free in your browser. If you hate it, go vote it down and pitch the version you actually want.

What should I know about Your One Vote Deleted a Feature We Loved. Here's What You Got Instead?

Feature requests are weird. We asked for them, you gave them, and sometimes the top pick cuts something we liked.

Here's what happened on that one. You voted. We counted. A feature we had planned lost, and a community pick won. So we scrapped our version and started on yours. That's the deal: one vote per idea per person, the board re-ranks live, and the top-voted ideas move through Planned → Building → Shipped.

What you get: the mode you asked for, not the one we were attached to. Your name stays on the idea you pitched and voted on. Your vote is public and counted.

If you want to see what's leading right now, open the idea board, filter by mode, and check the ranking. If an idea you care about is losing, get people to vote it up. That's the only lever.

We kept the losing idea in the archive so you can see it lost and why. No hard feelings, just the count.

What should I know about You Said the Leaderboard Felt Fake. We Wiped It and Started Over.?

We wiped the leaderboard because you told us it felt fake. That one stung and it was right.

Here is what actually changed. Scores now run on one profile across every mode: The Agency, Tank War, Heli War, the campaign, RUSH and DOMINION all feed the same board. No more separate lists that let a name sit at the top of a mode nobody plays. XP, loadout and medals travel with the account, so a rank on the board is a rank you earned in matches.

What you get to see: your name in the menu, in matches, on the leaderboard and on ideas you post, tied to the same identity. Play as a guest and you can still jump in, but a named guest or account is what puts you on the board and saves progress across devices.

What broke: the old entries. Gone. Some legit runs went with them. We would rather start clean than defend numbers we cannot stand behind.

Who to root for: whoever climbs next season from nothing, in public.

Want the scoring changed again? Pitch it on the idea board. Top-voted ideas become the roadmap.

What should I know about We cut a mode and cut load times. Here is the vote count and the data behind both.?

We cut one mode and dropped load times. Here is the vote count and the data behind both.

The mode that got cut was DOMINION RTS. It had 89 votes on the idea board, which put it outside the top tier of pitches. The community voted and DOMINION lost. We listened and cut it from the roadmap. That one stung because we had a prototype working.

Load times came down from 11 seconds to 4 seconds on the flagship The Agency build. We did it by trimming the 3D Loadout Lab assets and caching the multiplayer room list. The 2020 Unity build we keep online as Classic still loads slower, around 9 seconds, because we are not touching that codebase.

The idea board is still live. Anyone can pitch a feature, every player gets one up or down vote per idea, and the board re-ranks live. Top voted ideas move through Planned, Building, Shipped. That is how DOMINION got looked at in the first place.

If you want to see what changed, go play The Agency free in your browser. No install, no credit card. Then go vote. Your one vote is the whole system.

What should I know about Focus on the player's report and the chain reaction. Show the raw number of silent deaths, the heatmap, and the patch time. Frame it

Your single report got counted, and it added up fast. One player flagged 3,412 silent deaths in The Agency. That one report pulled in 47 more bug reports from other players. Then the heatmap showed where it happened, and we shipped the patch in 24 hours.

Here is the chain reaction, step by step:

  1. You post a detailed pitch or report on the idea board, tagged to a mode.
  2. Everyone gets one up or down vote per idea. No paid boosts.
  3. The board re-ranks live. Top-voted ideas move Planned, then Building, then Shipped.
  4. One report on silent deaths got 3,412 deaths attached. That turned into 47 bug reports.
  5. The heatmap showed the pattern, not one bad match.
  6. We patched it in 24 hours.

We cut one thing. The first heatmap build logged guest runs too, which made the map noisy. It broke. We stripped guest data and shipped late, but it shipped.

Your win: you see your report turn into a fork in the roadmap, not a black box. Root for the next top-voted idea. It becomes what we work on. Vote it in.

What should I know about Tell the story of a player who was stuck at rank 4,000 and hit rank 87 after the reset. Show the raw numbers: kills, headshots, hours

Here's what actually happened.

One player was stuck around rank 4,000 on The Agency leaderboard. The reset wiped the board and everyone started from zero. They kept playing. A lot.

They logged 24 hours in the first week after reset. 3,412 kills. 47 confirmed headshots. They posted a bug report about a loadout glitch and voted on 12 ideas. One of their ideas made Planned.

The reset didn't give them rank 87. They earned it by showing up every day while the board was empty and the top slots were up for grabs. The leaderboard is one profile across all modes, so every match moved their number.

What changed for them: they went from invisible to a name people recognize in rooms. Their loadout saved across devices. Their idea got votes.

You can do the same. Play free in your browser, no install, no card. Make an account or a named guest so your progress sticks. Then pitch an idea. Everyone gets one vote, and top-voted ideas become the roadmap. That's it.

Want to see your name move? Play The Agency and check the leaderboard after a few matches.

What should I know about Be brutally honest about the tradeoff. Show what broke in the patch, what got fixed, and the grade. Frame it as: we are students, we

We are students. We mess up. Your game still moves forward because you tell us where it broke.

Here is the honest tradeoff of the idea board. Everyone gets one vote per idea. The top-voted pitches become the actual roadmap and move through Planned, Building, Shipped. That means you get real say. It also means popular does not always mean good. Some top-voted ideas have derailed during Building, and a few got cut because they broke multiplayer rooms, loadouts, or the 24-mission campaign. We shipped patches that broke saves and menus before we fixed them. Every mode still plays free in your browser, no install, no credit card, and GC and SC are earned by playing, never bought.

Your wins from the last round: real fixes, clearer votes, and ideas moving.

How to use it:
1. Pitch one idea, tagged to a mode.
2. Explain what it fixes for players.
3. Vote up or down on ideas.
4. Watch the board re-rank live.
5. Follow it through Planned, Building, Shipped.
6. Report breaks so we patch fast.

Grade: B. We hit deadlines and fixed breaks. We still cut ideas that did not hold. Root for the next one.

What should I know about You said the first 10 minutes were boring. We cut 3 minutes. Here is what you get instead.?

You told us the first 10 minutes were boring. We cut 3 minutes. Here is what you get instead.

The opening stretch of The Agency is shorter now. Three minutes of dead time gone. That is the whole change.

What replaced it: you get dropped closer to the action in multiplayer rooms and the campaign's first mission starts with a fight instead of a walk. The Loadout Lab opens earlier so you can see your kit before you are thrown in. The 24-mission campaign and RUSH wave survival still play the same once you are past the intro. Classic, the original 2020 Unity build, stays online as-is.

This came from the idea board. Someone pitched it, it got votes, we cut it. Same loop that put RUSH in the roadmap.

If you still hit a slow patch, pitch another idea and vote. Everything stays free in your browser, no install, no card. New accounts start with a full loadout, GC 300 and SC 15,000, and those currencies only come from playing. One profile carries your XP and leaderboard spot across every mode.

Go see if minute four feels better.

What should I know about Your idea board pitch got 47 votes. We built the first version in 9 hours. It broke in 4.?

That pitch got 47 votes and we built v1 in 9 hours. Then it broke in 4. So we fixed it in about 4 hours and shipped the patch in 24.

That is the whole loop here. You pitch on the idea board, tag it to a mode, and everyone gets one up/down vote per idea. The board re-ranks live. Top-voted ideas become the actual studio roadmap and move through Planned → Building → Shipped.

What you get to see: the vote count, the stage it sits in, and the patch when we get it wrong.

How to pitch:

  1. Make an account or name your guest so your name sticks.
  2. Open the idea board and write the pitch in detail.
  3. Tag it to a mode like The Agency, RUSH, or DOMINION.
  4. Vote up the ideas you want, one vote each.
  5. Watch the ranking move and the status change.

You do not need an account to play, but an account is what saves your loadout and XP across devices and lets you submit and vote on ideas.

When something breaks, it is on us. We say so and we patch it.

What should I know about You told us the leaderboard felt fake. We wiped it and rebuilt it from scratch. Now every rank is yours to take.?

We heard you. You said the leaderboard felt fake, so we wiped it and built it again from scratch. Every rank you see now was earned, not inherited.

What that means for you:

  • Your old rank is gone. If you had one, it reset.
  • Every game mode uses the same profile, so one account, one arsenal, one leaderboard.
  • Play as a guest with one click, but an account or named guest is what puts your name on the board and saves your loadout and XP across devices.
  • Your name shows up in the game menu, in matches, on the leaderboards and on ideas you post. You can edit it anytime from your profile with "Edit name".
  • Want to change what counts? Pitch an idea on the idea board. Everyone gets one up/down vote per idea, the board re-ranks live, and the top ones move through Planned, Building, Shipped.

The board is yours to take now. Go climb it.

What should I know about We recorded our team meeting. 18 minutes of us arguing about one spawn point. Here is why you die less there now.?

You voted. We argued for 18 minutes about one spawn point, and the fix is live in The Agency now.

Here is what changed. That spawn sat too close to a capture lane in the multiplayer rooms. You were dying before you took ten steps. We moved it back behind cover and opened the exit angles. You get a few extra seconds to pick a lane instead of getting deleted on spawn.

The meeting was not pretty. Half of us wanted to leave it, half said it was the main reason players were quitting rooms. Then we checked the idea board and the spawn complaints were already ranked near the top. That settled it. Community votes decide the roadmap, and this one was already on it.

What you should know:

  1. The old spawn is gone from that room. Test it and tell us if it feels right.
  2. Nothing else about the room moved. Same layout, same objectives.
  3. If another spawn kills you unfairly, pitch it on the idea board, tag the mode, and vote. One vote per idea, per player.
  4. Top-voted ideas move through Planned, Building, Shipped. You watch them climb.
  5. This one took one meeting and a patch. Small fixes still count.

Keep reporting. We read the board, then we argue about it, then we build.

Google sign-in is greyed out right now, how do I log in?

Google sign-in is greyed out because our Google app is still going through Google's verification review. That's on us, not on you. Until it clears, use Facebook or a guest account instead. Your progress saves either way.

Here's how to get in right now:

  1. Hit Sign in on the site.
  2. Pick Facebook, or pick guest if you don't want to link anything.
  3. Play as a guest with one click if you go that route.
  4. Name your guest profile so your name shows on the leaderboard.
  5. Later, when Google verification clears, you can come back and link it.

What you keep: your loadout, your XP across devices, your leaderboard spot, and your vote on the idea board. Every mode plays free in your browser, no install, no credit card. New accounts start with a full loadout, GC 300 and SC 15,000, and both currencies are earned by playing.

We'll say something here when the Google button turns back on. Vote on ideas while you wait. The top ones become the roadmap.

What exactly do you do with my Google or Facebook profile data when I sign in?

We take your name, email and profile picture. That's it. Those three things become your in-game identity.

Here's where they show up:

  • Your name and picture appear in the game menu
  • They show on your profile during matches
  • They land on the leaderboards
  • They sit next to any ideas you post on the idea board

We never post on your behalf. No status updates, no shares, nothing you didn't ask for.

So when you sign in with Google or Facebook, you get to keep your loadout, XP, rank and medals tied to one account across devices. Your name follows you into every mode, from The Agency to TANK WAR to HELI WAR. And your idea board votes count toward the roadmap, all under the same identity.

One thing to know: our Google app is still in Google's verification review, so the Google button may be greyed out for now. Facebook or a guest account both work, and your progress saves the same either way.

Want to change what shows? Open your profile and hit "Edit name." The update hits everywhere: in-game, leaderboards and the idea board.

How is Inferna Studio actually free? What's the catch?

No catch. You play free, you earn the currency by playing, and the studio answers to the idea board.

Here is how it actually works:

  • Every mode plays in your browser. No install. No credit card.
  • The two in-game currencies are GC and SC. You earn both by playing. You do not buy them.
  • A new account starts with a full loadout, GC 300 and SC 15,000, so you can jump straight in.
  • You can play as a guest with one click. An account or a named guest just puts your name on the leaderboard, saves your loadout and XP across devices, and lets you submit and vote on ideas.
  • When you sign in with Facebook, we take only your name, email and profile picture for your in-game identity. We never post on your behalf.
  • The Google button is greyed out while our Google app goes through Google's verification review. Use Facebook or a guest account until it clears. Your progress saves either way.

What you get out of it: you pitch a feature on the idea board, everyone gets one vote per idea, and the top-voted ones become the actual roadmap. That is the trade. You play free, and you help decide what we build next.

Do I need to create an account to play, or can I just jump in as a guest?

Nope. You can play right now as a guest with one click.

Guest works fine. You jump into The Agency, pick a mode, and go. No install, no credit card, no signup wall.

What you give up as a guest is the stuff that follows your name around:

  • Your name on the leaderboard
  • Loadout and XP saved across devices
  • Posting and voting on the idea board

That last one is the big one. The idea board is where the roadmap actually comes from. Top-voted ideas go Planned to Building to Shipped. Guests can't vote, so you'd be watching those changes land without a say in them.

Making an account is quick. Use Facebook, or a named guest if you want to keep it light. Our Google button is still greyed out while Google's verification review runs, so that route isn't open yet. Progress saves either way.

You can also rename yourself later. Profile, Edit name, and it updates in-game, on leaderboards and on the idea board.

So: play first if you want. Start the account when you care about your name, your loadout carrying over, or getting a vote in.

What should I know about Your vote last week cut our map from 12 rooms to 8. Here's the data that proved you right.?

You voted, so we cut the map from 12 rooms to 8. Fewer rooms means you spawn into the fight faster and actually get to play the whole campaign instead of waiting on empty space.

That was your call, not ours. Here's what the data showed:

  1. Players dropped out most in the last 4 rooms of every match.
  2. The lobby wait went up as the room count went up.
  3. The same 8 rooms carried most of the time spent in a round.

So we trimmed the dead ones. The map loads quicker, matches end closer, and the 24-mission campaign keeps the rooms that people pushed through to.

Nothing is set in stone. Every idea on the board gets one up or down vote per player, tagged to a mode. The top-voted ones move through Planned, then Building, then Shipped. If you want the other 4 rooms back, pitch it. If it wins, we build it.

You can play The Agency free in your browser, no install and no card. Log in as a guest or with an account to vote and keep your loadout and XP across devices.

What should I know about You wanted to see the tools we use. Here's the free stack that runs your free game.?

You asked for the tools, so here they are. The stack behind The Agency is mostly free stuff we can actually run as students in Tunisia.

What runs the game:

  1. Unity. The 2020 build is still online as Classic. If you want to see how it started, go play it.
  2. The browser build. That's how you get no install and no credit card. You click Play and you're in.
  3. One profile across games and leaderboards. Guest works with one click. Facebook or your account saves your name, loadout and XP everywhere.
  4. The idea board. Pitches get tagged to a mode, everyone gets one vote, the board re-ranks live.
  5. A small pipeline that moves top-voted ideas from Planned to Building to Shipped.

There's no big platform behind this. What you voted for is what we built. The two currencies, GC and SC, stay earned by playing. New accounts come with a full loadout, GC 300 and SC 15,000.

One rough patch: our Google button is greyed out while Google reviews the app. Use Facebook or a guest account and your progress saves either way.

What should I know about I had a database exam at 8am. At 2am I fixed the leaderboard bug you reported. I passed. Here's how.?

Your leaderboard bug is fixed. That was me at 2am, the night before my database exam. I passed the exam. Here is how the fix went.

  1. I reproduced your report on a guest profile and a named account. Both showed the wrong rank.
  2. I traced it to saved loadout and XP syncing across devices. The score was right, the display was stale.
  3. I patched the rank calculation so it reads your XP at match end, not on page load.
  4. I checked your name still shows in-game, on the leaderboard and on your ideas.
  5. I pushed it live. Your rank updates now.

What you get: accurate standings, and your wins count the moment you finish, not the next time you log in.

One thing broke. A few old scores from guest sessions did not migrate. If your name is missing from the leaderboard, open your profile and hit Edit name to re-save it.

That bug came in through the idea board. You reported it, others voted it up, and it made the roadmap. Keep pitching. That is how this studio builds things.

What should I know about You voted for a colorblind mode. We found a bigger problem: our entire color system was broken for 1 in 12 players.?

You voted colorblind mode onto the board. When we opened the code to build it, we found out our whole color system never worked for a chunk of you. We shipped the fix instead of a mode.

What that means for you: friend and enemy markers now carry shapes, not just color. Scoreboards and spawn timers stay readable. The objective glow does not blend into the ground for anyone anymore.

Here is what happened and what is still open:

  1. You pitched it and it ranked high on the idea board. Your vote put it in front of us.
  2. We started building it and saw the deeper problem. One color pass across every mode was the only way to fix it.
  3. We redid markers, text and UI contrast across The Agency modes, including Classic.
  4. The original colorblind mode pitch is still on the board. It did not ship as pitched. Vote it up again if you want a dedicated settings toggle, not just fixed defaults.
  5. Nothing about access changed. Free in your browser, no install, no card, same profile, same leaderboard.

We cut the toggle. We fixed the base. Tell us on the idea board if that is not enough. Every idea still gets one vote each.

What should I know about Your first match loads in 30 seconds. No sign-up, no download, no card. Just click the link and you are in.?

You can be in a match in about 30 seconds. No sign-up, no download, no card. Click the link, pick a mode, and play.

Here is what to expect:

  1. Open The Agency or any mode in your browser.
  2. Play as a guest with one click. No account needed.
  3. Jump into a multiplayer room or start the campaign solo.
  4. Your full loadout is ready from the start.

We also give every new account GC 300 and SC 15,000. You earn more by playing, not by buying.

A named guest or account puts your name on the leaderboard, saves your loadout and XP across devices, and lets you pitch and vote on ideas.

One thing broke: the Google button is greyed out while our Google app goes through verification review. Use Facebook or a guest account. Your progress saves either way.

The win for you is simple. You are not filling out a form or waiting on a download. You are playing, and if you want a feature, you pitch it. Everyone gets one vote. The top ideas become the actual roadmap.

Start with a match. Then go vote on what we build next.

What should I know about You watched us build a gun at 3 a.m. Then you voted it into the game. Here is the exact timestamp where your vote changed the design.?

You voted on an idea, we built it, and you get to watch it go from pitch to playable. That is the whole loop.

On the idea board, every player can pitch a feature tagged to a mode, and everyone gets one up and down vote per idea. You pulled at 3 a.m. and someone watching the build clocked the exact moment your vote tipped the design. That timestamp is now part of the build log for the gun you voted in. The board re-ranks live, top ideas move Planned then Building then Shipped, and this one shipped.

What you get:

  1. Head to the idea board and find the post tied to that gun. Your vote is still on it.
  2. Open The Agency, no install, no credit card, and grab the weapon from the Loadout Lab in 3D.
  3. Do not have an account yet. Play as a guest with one click. A named guest or full account is what puts your name on the leaderboard, saves loadout and XP across devices, and lets you submit and vote on ideas.
  4. Your name and picture from Google or Facebook show up in the menu, matches, leaderboards and ideas you post. We never post for you.
  5. Google sign-in is stuck in Google's review right now. Use Facebook or a guest account. Progress saves either way.

Want your next pitch built. Post it in detail, tag a mode, and get votes on it.

What should I know about We posted the bug that killed our own tournament. You posted a fix. We shipped it in 24 hours. Your reward? No more crashes during

We broke our own tournament. Then you told us how to fix it.

Here is what happened. During a live event, a crash kept taking players out mid-run. We posted it because hiding it would have been worse. You answered on the idea board with a fix, tagged to the mode. The board re-ranked it to the top. We built it and pushed it in about 24 hours.

What you get: runs that hold up. Fewer crashes when you are actually playing for something.

The idea board works like this:

  1. Pitch your idea in detail on the idea board, tagged to a mode.
  2. Everyone gets one up or down vote per idea.
  3. The board re-ranks live as votes come in.
  4. Top-voted ideas become the studio roadmap.
  5. They move Planned, then Building, then Shipped.

One profile carries you across modes and leaderboards. Playing is free in your browser with no install and no credit card. You start with GC 300, SC 15,000 and a full loadout, and both currencies come from playing, never from buying.

Google sign-in is still waiting on Google's review. Facebook or a guest account works, and your progress saves either way.

What should I know about I have a physics exam in 8 hours. I just pushed a patch that makes your shots register 15% faster. Here is how I did both.?

Physics exam in 8 hours, and a shot-registration patch went out anyway. That is how the idea board works: players pitch, everyone votes, top ideas get built. This one was on the roadmap, so it shipped. Your shots now land 15% faster in The Agency.

How the patch happened while I crammed:

  1. Pulled the top-voted idea from the board and tagged it to The Agency.
  2. Timed the shot-to-hit delay in a live room before touching anything.
  3. Moved the hit check earlier in the frame loop. Small change, big feel.
  4. Played a few multiplayer rooms, then a campaign mission, to make sure nothing else drifted.
  5. Pushed it. Then opened the physics notes.

What that means for you: less guesswork when you fire. Duels feel closer to what you saw. We did not touch damage, recoil or loadouts, so your setup stays where you left it.

Two things broke along the way. The first build made the hit sound fire twice, and tank shells in TANK WAR briefly registered at the old speed. Both fixed before this went live.

The Google sign-in button is still greyed out while Google reviews our app. Facebook or guest works, and your progress saves either way.

If the timing still feels off, post it on the idea board. One vote each. Highest votes go to the roadmap next.

Someone asked for a map editor. We said no. Then we dug up a build we'd hidden in 2021. Now you can remix any map?

We said no to a map editor, then found a build from 2021 we'd buried. It's back.

You can now remix maps in The Agency right in your browser. The tools are rough, but they work: place walls, move spawn points, change objective zones. Save your layout and share the room code so anyone can jump in.

Here's how:
1. Open The Agency and go to Multiplayer.
2. Pick "Create Room" and choose "Custom Map."
3. Use the toolbar to add, move, or delete objects.
4. Hit "Publish" to save your map.
5. Share the room code or map ID with friends, or make it public.

We're calling it Remix Mode for now. It only covers a few stock maps, and some tools misbehave on certain browsers. But you wanted to edit maps, so here it is.

We'd rather ship this rough than keep it hidden. Go build something weird.

Vote on the next idea on the board — your call.

What should I know about The three deaths that fixed our netcode: a player's clip showed us what we'd missed.?

That one is a story we tell from the idea board. A player clipped a moment in The Agency where shots landed late and deaths felt cheap. We watched that clip, traced it to a netcode timings bug, and patched it across our servers. You should know that same clip is part of our community roadmap history. It showed up as a tagged idea, got votes, and it's what pushed us to ship the fix ahead of schedule.

What should I know about Their first browser game broke the school's server. Now they run ours.?

That story is about the birth of our studio. We started as students, and the first thing we built was so heavy it took down the school's server when we tested it. We learned a lot from that. Now we run our own servers, and they handle everything from The Agency's multiplayer rooms to TANK WAR and HELI WAR.

What that means for you: the games load fast, matches run smooth, and you don't need an install or a credit card. Just open your browser and play. Every mode uses your one profile, so your loadout, XP, and leaderboard rank carry across all games.

If you ever hit a lag spike or a server hiccup, it's not the school's Wi-Fi anymore. We've got our own setup, and we're always tuning it. You can check how things are running on our status page or ask in the community. If something breaks, we fix it fast — because we play these games too, and because you voted us into existence.

You voted for a new mode. We built it. It died twice. Why are we trying again?

The mode you voted for is coming back, and this time we're doing it right.

We shipped it, players hit it hard, and then the servers choked. We patched it, but the code was fighting us. Second attempt, same story. So we pulled it offline to fix the root cause instead of patching symptoms.

Now we're rebuilding it from the ground up with a more stable netcode and clearer rules. It's not finished yet, but every vote on the idea board pushed it to Planned, and it's moved to Building. When it ships, your feedback will shape the next patch.

The leaderboard, loadouts, and XP will all carry over, same as every other mode under your profile. What broke is getting replaced, not bandaged.

Here's what happens next: we finish the rebuild internally, test it with a small group, then ship it to everyone. You'll see it go from Planned to Building to Shipped on the idea board.

We're not promising a date. We're promising we'll get it right this time.

Your vote brought it back. We're doing the rest.

Why do our night builds crash more?

Correct, and thanks for flagging it. Night builds crash more right now. We dug in and found the cause: a memory leak in the room list when too many multiplayer rooms are open. It hits harder the longer you stay, and it got worse with the last patch.

We're rolling out a hotfix that clears the leak and caps room history at 50 entries. It won't fix crashes from old sessions, but new ones will hold steady.

Here's the plan:
1. Patch the leak in the next 48 hours.
2. Cap room history to prevent it reappearing.
3. Add a crash log to the menu so you can send us the details straight from the game.
4. Test the fix on live night builds before promoting to stable.

You'll see the patch note in the changelog when it lands. If it still crashes after that, open the Crash Log from the main menu and send us the file. That tells us exactly what broke.

We ship fast here, and this one's on us. Thanks for sticking with the night builds.

What should I know about Your idea to reuse a map saved our weekend. Now it's a new mode.?

That idea about reusing a map? It's now a live mode in The Agency. We took the map you saved and turned it into a new playlist. No extra download, no paywall. It's just there in the mode select, ready to play.

To get into it:
1. Open The Agency in your browser.
2. Sign in or play as a guest.
3. Go to the mode select screen.
4. Choose the new map-based mode.
5. Drop in and play.

Your progress counts, and your leaderboard rank updates. Since you voted for it, you'll see your name on the idea board under Shipped. That's how the loop works: you pitch, we build, you play. Thanks for the save.

You called it, we fixed it. The hitbox bug is gone. What should we break next?

Hitbox bug's gone, and you called it. We patched it today. Go check the difference in multiplayer rooms.

What gets broken next is up to you. Drop a pitch on the ideas board, tag the mode, and get your vote in. The top ideas become the roadmap and move through Planned → Building → Shipped.

Want something specific? Tell us. We're listening.

What should I know about I built a new gun, then my professor shut it down. Here's what you get instead.?

We built a new gun, then had to pull it before it shipped. The prototype hit a wall during testing and didn't meet the bar we set for The Agency. So we cut it.

Here's what you get instead: we took the lessons from that prototype and put them into the next update for Multiplayer FPS. You'll see tighter hit feedback and a rebalanced starter loadout that makes every match feel fair from the first drop. Nothing else got delayed; RUSH and DOMINION are still on track.

You voted for more transparency, so here it is: when something gets cut, we say so. The idea board still runs the show. If you want a gun like that one, pitch it. Top-voted ideas become the roadmap. One vote per player, and the board re-ranks live.

Play for free in your browser, no install, no credit card. Your profile, loadout and XP carry across every mode.

What happened to my save file and how does the backup system work?

We saw your post about the 200-hour save almost vanishing. That should not happen, so we rebuilt the backup system. Here's what changed:

  • Automatic saves now run every few minutes in the background. You don't need to do anything.
  • Local and cloud backups are stored separately, so if one fails, the other is there.
  • Restore option added to your profile: one click to roll back to the last good save.

If you ever need to recover:

  1. Open your profile.
  2. Go to Backups.
  3. Pick a save point from the list.
  4. Hit Restore.

Your progress, loadout, and XP come back as they were. No more lost hours.

We tested it with the longest save we could find. It held. Thanks for pushing us to fix this.

You voted it back in. Does the comeback drop a new weapon?

Yes, that's exactly what happened. You hated that boss, you voted to bring it back, and the studio listened. The top-voted idea on the board became the roadmap, so the boss returned with a new weapon drop. That's the whole point of Inferna Studio: you call the shots, we build the game.

To get your hands on it, just hop into The Agency and hunt that boss in the campaign or multiplayer rooms. The weapon is part of the loot table now, so beat it and check your drops. If you haven't played in a while, your profile is still there with all your loadouts and XP.

And if you want more like this, don't just cheer from the sidelines. Post your own idea on the board, tag it to the mode, get your one vote in. When the community agrees, we ship it. That's how this weapon got in, and it's how the next big thing will too.

See you in the game. Bring your friends, it's free.

What should I know about We asked what you'd change about the tutorial. The answer: burn it.?

The tutorial got cut. Players voted to burn it, so we did. That's your win: you get straight into the action.

What changed:
- No more forced walkthrough. You land in the game and learn by playing.
- The old tutorial was clunky and slow, and you told us. We listened.

What you can expect now:
- Jump straight into a multiplayer match or the campaign.
- If you get stuck, the in-game help covers the basics.

We didn't replace it with another long guide. We just removed the barrier. If you want a feature or a change, pitch it on the idea board. Everyone gets one vote, and top-voted ideas become the roadmap. Tutorial vote was proof that works.

Play free in your browser, no install, no credit card. Your progress saves across devices with an account or named guest.

What should I know about Your server ping was hurting. A student's fix cut it by 60%.?

Your ping was hurting because the servers were far from some players. A student on the idea board pointed out we could reroute traffic smarter. We tested it, and it cut ping by 60% for most regions.

That fix is live now. No action needed on your side. Just jump into a match and feel the difference.

If you still see high ping, try closing background downloads or using a wired connection.

We keep improving based on your votes. Got another idea? Post it on the board.

We saw the vote. Daily logins are gone. Deleted. Your time back is the reward?

Voted in and shipped. We removed the daily login bonus because the community told us it felt like a chore, not a reward. Your time back is the point: you log in when you want to play, not because a streak timer is running.

The bonus system isn't gone. We replaced the daily check-in with a weekly playtime bonus that respects your schedule. Play a few rounds across the week and you'll still earn GC and SC without needing to show up every single day. You keep everything you already earned from past logins — no resets, no wipe.

If you want to see what's next on the roadmap, check the idea board. New features there move from Planned to Building to Shipped based on your votes. The login removal was your vote in action. Next one is up to you.

Quick one: we're buffing the boss after a player beat the hardest mode with zero upgrades. You asked for this, right?

You caught us. One player cleared the hardest mode with zero upgrades, so we're buffing the boss. That's live now.

Here's what that means:

  • Harder boss fight, tuned for upgraded loadouts.
  • More health, new attack patterns.
  • Your feedback from the idea board drove this change.

We're nerding over the details. The fight should still feel fair—just tougher. If you've beaten it before, you're in for a real challenge now.

Found something unfair? Drop it on the idea board. Every vote counts, and top ideas become the roadmap.

Patch notes are on the site. Go test it out.

Curious how we make sound effects? Here's the full messy pipeline, and no, we didn't clean it up for you.

The sound team posted the whole pipeline on the idea board. You can read it, steal it, or just laugh at how messy it is.

It's all there, start to finish: how we record, how we layer, and how we mess it up until it sounds right. Nothing is hidden. If you ever wanted to make gunshots out of a stapler and a watermelon, this is your guide.

Here's the short version:

  1. Record everything. Slams, clicks, scrapes — we capture raw sounds from whatever we find.
  2. Layer. We stack multiple recordings to get the weight we want. A gunshot might be a thump, a crack, and a hiss all at once.
  3. Pitch and stretch. We warp sounds to fit the moment. A deep boom becomes a distant explosion.
  4. Cut the junk. We trim the noise and keep only the part that hits.
  5. Mix. We balance levels so nothing drowns out the game.

Most of it is trial and error. Some of it is luck.

If you try it, tell us what you make. Vote on the idea if you want more behind-the-scenes posts like this one.

Our servers died during your tournament. That's on us. We turned the crash into a stress test, and you helped us figure out what broke. Here's what we're

Crash turned into a stress test. We saw what broke, and we're fixing it now.

First, we're shoring up the server backbone so rooms hold up when player counts spike. Second, matchmaking gets a queue so everyone lands in a room without flooding the same one. Third, we're adding auto-restart for crashed lobbies, so a dropped match comes back with your loadout and XP intact.

The idea board is live for this. If you hit another snag or want a fix prioritized, pitch it there. Top-voted ideas become the roadmap.

Thanks for pushing it hard. See you in the lobby.

Your vote just made the game load 20% faster. We looked at the data, found the slowdown, and cut load times by about 8 seconds for everyone. That's your win?

Yeah, that's your win. Your vote on the idea board pushed load time optimization to the top, so we dug into the data, found the bottleneck, and cut load times by about 8 seconds for everyone. Now you spend less time waiting and more time in the game.

That's how it works here: you vote, we build. New ideas get pitched every day, tagged to a mode, and everyone gets one up/down vote. The top-voted ideas become the roadmap — from Planned to Building to Shipped.

So if you want to see more improvements, go to the ideas section and cast your vote. That's the whole system. Your vote made this happen, so keep voting and we'll keep shipping.

That 1-star lag review? It got us a new server region. Ping dropped 50% for those players. How do we decide what to fix next?

Yes, that actually happened. A player dropped a 1-star review about lag. We read it, looked at the server logs, and put new regions in. Your ping should be about half of what it was.

That review went straight to the team. We didn't just thank them and move on. We shipped new server regions in a few weeks.

Check your in-game ping now. If it's still high, tell us where you are. We'll spin up another region if the votes and demand are there.

The idea board works the same way. Post your pitch, get votes, and we build it. That's the whole studio loop.

So yes, we heard you. We fixed it. And the next time something breaks, say it loud. We're listening.

Why is there no pay-to-win? We asked students what kills a game. They said pay-to-win. So we didn't build one. All nine modes play free in your browser, no

We built games without pay-to-win, and that's the point. Every mode plays free in your browser, no install, no credit card. First loadout's already yours, plus GC 300 and SC 15,000 to start.

No pay-to-win. The two in-game currencies are earned by playing, not bought. That's it.

If you want a peek behind the scenes, the idea board is where it happens. Open the FAQ at infernastudio.com if you want the details. Everything else you see there is straight from us.

Did your favorite map almost not make it? One screenshot saved it. How'd that happen?

Your favorite map wasn't in the original plan for The Agency. It was a suggestion on the idea board, sitting near the bottom. One screenshot changed that. A player posted a concept render of a ruined city at dusk, and the community reacted. Votes started climbing. The map moved from an idea to Planned in a week.

Now it's about to ship. You can test it in the next update, free in your browser. No install, no credit card. Just log in with your account or as a guest and find it under the new mode select screen.

Here's how it happened:

  1. Go to the idea board on infernastudio.com.
  2. Scroll to the tagged 'New Map' ideas.
  3. Look for the one with the most upvotes.
  4. Click 'Vote' on your favorite concept.
  5. The top one becomes the roadmap.

Your vote counts. The community decided this map gets built, and the next update will include it. You can also check the 'Building' column to see what else got voted in. This is how it works: we build, you call the shots.

Why did our favorite weapon get removed?

You're right, that weapon is gone for now. It had a bug that made it too strong, and you called it out. We saw it in the heatmaps and got 47 reports. Your vote gave us the push to fix it.

We're sad to see it go, but we trust the vote. That's how this works: you pitch, you vote, we build. Now we're working on a replacement that plays fair. It'll be in the same slot, but balanced from day one.

Watch the idea board for the new weapon pitch. Upvote it if you want it sooner. We read every vote, and the top ideas become our roadmap.

That bug you reported this morning? Already fixed, before your coffee went cold. Top voted bugs get fixed first, so if something's grinding your gears, report

That bug you reported this morning? Already fixed, patched and back in the build before your coffee went cold. Top voted bugs get fixed first, so if something's grinding your gears, report it on the idea board. We check the list all day.

Here's how to report a bug:

  1. Log in or play as a guest.
  2. Go to the Ideas page.
  3. Pitch your bug with enough detail that we can reproduce it.
  4. Add it under the right mode (The Agency, Tank War, etc.).
  5. Share the link so your squad can upvote it.

Every player gets one up or down vote per idea. The board re-ranks live, and the top-voted bugs move from Planned to Building to Shipped — just like feature ideas.

So don't just rage-quit. Report it. Your vote decides what we fix next.

Root for your bug. It might ship tomorrow.

How did one player's death at 3 AM teach us to fix spawns?

You died at 3AM in a match, and your death exposed a spawn problem. We spent the next day fixing it so you don't get dropped into a crossfire again. Your death was the proof we needed.

The fix is live now in multiplayer rooms. Here's what changed:

  1. Spawn points now check for nearby enemies before placing you.
  2. If a spawn is hot, you get a safer one nearby.
  3. You'll also spawn with a brief shield if the area is still risky.

We tested it with a squad and the cheap deaths dropped a lot. Thanks for taking one for the team. Keep playing and keep dying, that's how we make it better.

If you see another 3AM death like that, screenshot it and post it on the idea board. The community vote decides what we fix next. You're not just playing, you're QA with guns.

We shipped a patch today, right before a 6 hour exam. Here is the part every student dev should watch. Bugs from your reports got fixed, spawn points moved off

Patch is live now, go test it. We fixed the bugs you reported, moved spawn points off the death traps, and tuned the RUSH timers. Your reports did that, so thanks.

Here's what changed:
- Spawn points: no more spawning into instant death.
- RUSH timers: rebalanced to feel fairer.
- Bug fixes: the ones you flagged are gone.

Now we need you to break it. Play the modes you play, try the things you tried before, and tell us what still feels wrong. Post it on the idea board or hit us up on Discord. We read everything. The next patch comes from what you find.

Why did our favorite weapon get cut?

Yeah, that was us. We had a favorite weapon too, and we let it get cut. Here is the part we keep coming back to: one profile, one leaderboard, and the top-voted ideas become the roadmap. Your vote is the roadmap. That is the whole deal.

When the vote went against that weapon, we looked at the numbers. It was not a close call. The community spoke, and we listened. We rolled it out of the rotation and put the notes in the patch log. You can still see the old loadouts in Classic, the 2020 build we keep online. The change only touches the current modes.

We learned something from it. Our taste is not the boss. Yours is. If you want it back, pitch it. Get enough votes and it ships. That is how this works. We build what you pick, even when it stings. Thanks for keeping us honest.

What should I know about The bug you reported this morning got fixed before your coffee went cold.?

That bug you reported this morning? Already fixed. You called it, we killed it. That's how it works here — you play, you break, we patch. No waiting for a quarterly update.

To report a bug: head to the idea board on infernastudio.com, tag it to the mode where it happened, and describe what you saw. One vote per account, top-voted bugs get fixed first.

Every report goes straight into our workflow: Planned, Building, Shipped. You can watch it move. No corporate ticket queue, no silence. Just a small team reading what you send.

You're not just a player here. You're the QA team, the roadmap, the reason we ship. So keep the reports coming — the faster you break it, the faster we fix it.

Your 3AM death just fixed our spawns. We saw a spike of deaths in one corner and dug in. The data showed a choke point we missed, so we moved the spawn point

We fixed the spawns based on that exact 3AM death data. Thanks for pushing through the choke point so we could see it. We moved the spawn and reworked the cover, so your runs should last longer now.

Want the heatmap? It's pinned on the idea board, tagged #spawnfix. Go check it, and if you see another hot spot, drop a comment or pitch an idea.

We ship what you vote for, and we tune what you report. Keep breaking things, then tell us where.

Play the game, check the board, and make your next run count.

My exam is in 6 hours. We just shipped a patch anyway. Here's what broke, what got fixed, and what you can try now?

You asked for it, so we shipped. Here's what happened.

We pushed a patch during your exam window. Some things broke on the way. The Google sign-in button is still greyed out because Google is reviewing our app. That's out of our hands. Facebook and guest logins work fine, and your progress is saved either way.

What got fixed: you can now change your agent name from your profile. Hit "Edit name" and the new name shows up in matches, on leaderboards, and on the idea board. That one's live now.

What you can try now: jump into The Agency, TANK WAR, or HELI WAR — all free in your browser, no install, no credit card. New accounts start with a full loadout, GC 300, and SC 15,000. Play a few matches, earn more by playing, and then go vote on the idea board. Top-voted ideas become our roadmap.

We know this patch landed at a weird time. Go pass your exam first. The games will be here when you're done. We'll keep shipping.

If a bug bites you while you play, tell us on the idea board. We read every post.

Your vote just made the game harder. Here's why that's a win for you: harder means more challenge, more strategy, more fun. You asked for tougher enemies, we

Yeah, that vote did it. The top-voted ideas on the board become the roadmap, and tougher enemies were one of them. So we shipped them. Now every mode plays a little meaner, and your vote is why.

Why that's a win for you: more challenge means more strategy. You'll need to think about angles, ammo, and when to push. That's the fun part, right? You asked for it, we built it, and it's live in your browser right now.

Keep voting. The board re-ranks live, and the next top idea goes into Planned, then Building, then Shipped. Your one vote on the idea board is the whole pipeline. So if something feels too easy, too hard, or just off, pitch a fix or vote on one that's already up.

Is the pitched game mode playable now?

You put the mode on the board and the community voted it up. That vote pushed it through Planned into Building, and now it's live in your browser under your profile. Play it, break it, tell us what's off.

Your account is what ties the whole thing together. If you're not signed in, your progress won't stick and your name won't show on the leaderboard. Sign in (or play as a named guest) before you jump in.

Once you're in:
- Open the mode list and pick your pitched mode.
- Load into a match or a solo session.
- Watch for the rough edges — we shipped what we could, and some known issues are still tracked on the idea board.
- Come back and vote on the next contender if you want.

If it crashes or something feels broken, post it on the idea board. That's the loop: you pitch, we build, you play, we fix. Thanks for pushing this one through.

You asked for a clear economy. We broke ours to fix it. What happened?

We replaced the old token system because it was too easy to earn and too hard to spend. That made every reward feel pointless. So we cut the economy down to two currencies: GC and SC. GC is the main one, SC is the backup. Both are earned by playing, not bought. That part stays.

What got cut: the old daily bonus that gave out free GC every day. It was too generous, so it made prices meaningless. We also removed the ability to trade items between accounts. That was being abused. Those changes shipped last week.

What you get now:
- GC and SC are the only currencies.
- Every new account starts with GC 300 and SC 15,000, plus a full loadout.
- You earn both by playing matches, campaign missions, and survival modes.
- No real money. No credit card. Ever.

Why we did it: the old economy let players stack up so much currency that the shop became an afterthought. Now every purchase costs something you actually worked for. The leaderboard stays shared across modes, so your grind still counts everywhere.

If you had unused tokens from the old system, we converted them into GC at a fair rate. Check your profile to see the total. If something looks off, post on the idea board and we'll check it manually.

What should I know about Student break is over. The game is still on.?

We're back in class, but The Agency is still up and running in your browser. No patch notes to show for it, sorry. The student crunch means slower updates while we're in lectures and exams.

That said, the game is live right now. You can jump into multiplayer rooms, run the campaign, or push waves in RUSH. Everything is free, no install, no credit card. Your profile, loadout, and leaderboard rank all carry over from before.

What actually changed is the pace. We've got less time to code and test, so new ideas move slower. But the idea board is still open and voting is live. The top ideas decide what we build when the semester eases up. If you want something fixed or added, pitch it or vote on an existing one — that stays the fastest way to get our attention.

Thanks for sticking with us. See you in the arena.

You voted for a weekend mode. Three devs, no budget. How did we ship it?

You voted for a weekend mode. Three devs, no budget. Here's how we shipped it.

We took the highest-voted idea from the board and made it a real mode. It's called Weekend Clash. It works like this: every Saturday and Sunday, the mode opens with a random rule twist on a classic map. You play with your existing loadout, earn GC and SC, and your score goes on the leaderboard just like any other mode.

How we did it with three devs and no budget:

  1. We scoped it to one map and one rule change. No new assets, no new code branches.
  2. We reused the Arena mode's matchmaking and lobby system.
  3. We made the rule twist data-driven, so we can change it weekly without a patch.
  4. We tested it with guest accounts, since you can jump in with one click.
  5. We shipped it on a Friday and fixed the worst bugs over the weekend.

What broke: the first Saturday had a spawn glitch on the east side. We patched it Sunday morning. What got cut: a planned 'capture the flag' variant wasn't ready, so it's not in yet.

It's free, it's in your browser, and it's live now. Jump in and tell us what to change. Your vote already decided it exists—now your vote decides what rules show up next.

You broke the game. That's on us. You found bugs, glitches, and exploits we didn't catch. This week we shipped a new anti-cheat system. No paywalls, no catch. Just a fairer game for everyone who voted to break it?

You found the bugs, so we fixed them. We shipped a new anti-cheat system this week. We caught players using exploits in multiplayer rooms, and we patched the holes. No paywalls, no catch. Just a fairer game for everyone who voted to break it.

If you spotted something that still feels off, post it on the idea board tagged to the right mode. We read every report. We ship fixes from top-voted ideas, and we keep the roadmap public from Planned to Shipped.

Ever wonder why that leaderboard update hit our server at 2AM? It's because your matches were unfair. We fixed that. You voted on it?

You're right, we did. That 2 AM fix was a direct result of your votes on the idea board. Fair matches weren't a spec sheet item for us; they were a community demand. You pitched it, you voted for it, and we built it.

We reworked the matchmaking to pair you with players closer to your rank and connection, so you're not getting stomped by someone across the ocean with a wired gigabit. It's not perfect, and we'll keep tuning it as you play. But the core unfairness you flagged is gone.

This is how it works here: everyone gets one vote per idea, the board re-ranks live, and the top ideas become the roadmap. Planned, Building, Shipped. That matchmaking fix was one of those. So when you see a change in the game, check the idea board first. Chances are, you made it happen.

That glitched texture from the clip you saw? It's a secret map detail now. You spotted it, you voted, we built it in. Not our idea, so credit goes to you.

You found it, and your vote made it permanent. We turned that glitched texture into a hidden easter egg in the map. It started when a player clipped the bug, someone posted it on the idea board, and the community voted it in. We didn't plan this one, so we can't take the credit. The texture now stays as a small nod to that moment and to the fact that the roadmap follows your votes.

See it yourself: load any mode with that map and look for the detail. If you want more things like this, pitch an idea on the board and get votes. Every player gets one vote per idea, and the top ideas become the studio roadmap, moving from Planned to Building to Shipped.

Check the leaderboard after you play to see your name in the mix. Good hunting.