Everything in the armory is earned by playing. Here's how the economy works.
The two currencies
- GC (gold) β the premium-feel currency, earned in smaller amounts: daily ops, streaks, referrals.
- SC (silver) β the workhorse, earned by playing matches and completing missions.
Every new account starts with GC 300 and SC 15,000 plus a complete starter loadout β two armed weapons with attachments, and a character. You can deploy competitively from minute one.
Earning more
- Daily Ops β rotating challenges in the game menu; claim them the day you finish them.
- Login streaks β consecutive days multiply your daily payout.
- Referrals β share your referral link; when a friend joins, you both get +100 GC.
- Playing β match results feed your XP, rank and wallet.
Spending it
Open the store from the Loadout Lab or the in-game menu: weapons, attachments (scopes, mags, gripsβ¦), and characters. Attachments matter β the same rifle plays very differently with an extended mag versus a support kit.
One loadout, everywhere
Your kit is stored on your account, not in the browser: set it once and it deploys with you in multiplayer, campaign and RUSH, on any device you sign into.
Think an item is mispriced, or want a new weapon class? The idea board has a Loadout & items category for exactly that.