Inferna Studio has one rule: the games are what the community wants them to be. This isn't a suggestion box โ it's how the roadmap is actually decided. Here's the pipeline.
1. Pitch it โ in detail
Sign in and open the idea board. A good pitch has:
- A sharp title โ "Night-vision variant of the Desert map", not "more maps plz".
- The detail (30 characters minimum, and more is better): how it plays, why it's fun, what it changes. The easier it is to picture, the easier it is to vote on โ and to build.
- The right category โ Multiplayer, Campaign, RUSH, DOMINION, Loadout & items, New game, Website, or General.
Your name and picture go on the card. Your pitch starts with your own upvote โ you believe in it, after all.
2. The community votes
Every player gets one vote per idea โ up or down, switchable any time (vote the same way twice to clear it). The board re-ranks live: the highest-scored ideas in each category rise to the top. That ranking is the priority list.
3. We build the winners
Top-voted ideas get a status pill that tracks them through the pipeline:
Planned โ Building โ Shipped
(And occasionally Declined, with a reason โ usually technical. We'll say why.)
4. Play it
Shipped means it's live in the game โ go play the thing you voted for. Then get back on the board, because the next slot is already up for a vote.
Ground rules
- One account, one vote per idea. No brigading โ downvotes are votes too.
- Bugs are welcome on the board: fixing them competes for the same build time, so let the community set the priority.
- Duplicate ideas get their votes merged into the older pitch.
The board is open now โ make the call